Game guide · PULIDXVILLA
Netwalk: how a round works
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Try the rule on the board, then read the next instruction. A new 5×5 network is created and its tiles are rotated.
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.
One thing to notice as you play
Begin with the basic rule, then follow the result of your action. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Try the rule on the board, then read the next instruction.
The objective of a round
Read the position before choosing your next action. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The game area remains available above the explanation.
How to proceed
- A new 5×5 network is created and its tiles are rotated.
- Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
- Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
- Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.
Controls
A careful first move helps you understand the round. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout.
Follow the example
Read the position before choosing your next action. A tile with north and east cables connects only to matching south and west cables on those neighbours. Start a new round when you are ready to try again.
A mistake to avoid
Begin with the basic rule, then follow the result of your action. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Keep the goal in mind before your next move.
Clarifying the way this game works
When I start, what is the aim of Netwalk?
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The worked example offers another way to follow the rule.
On this page, how do the controls work?
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Keep the current game state in view while applying this rule.
Can you show an example?
A tile with north and east cables connects only to matching south and west cables on those neighbours. The game is played locally in your browser.
For this game, which mistake should I avoid?
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. A new round resets the current game.
On this page, what rules and limits are used here?
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. The controls work with mouse or touch.
On this page, how many people can play here?
Solo. This is local browser play, not internet matchmaking. Scores here do not represent cash or prizes.
For this game, why are some tiles green?
They have a chain of matching cable ends to the central server. Keep the current game state in view while applying this rule.
When I start, can a cable leave the board?
No. This version has fixed boundaries and no wrapping. No download or player account is required.
On this page, is every puzzle solvable?
The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. The instructions above use these same rules.
When I start, must I find exactly the stored answer?
No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. The worked example offers another way to follow the rule.